New and revised Weapons
Claymore: Also known as a hand-and-a half sword or bastard sword, this weapon falls somewhere between a broadsword and a great sword. (Revised from Old World Armoury)
Cost: 30 gc; Availability: Scarce; Enc: 150; Group: Ordinary; Dmg: SB; Qualities: Versatile
Ironfist: Sometimes known as a ‘Pit Spike’ this is a heavy mail glove normally worn on the off hand with a single protruding spike or blade.
Cost: 3 gc; Availability: Scarce; Enc: 40; Group: Parrying; Dmg: SB-2; Qualities: Defensive, Precise
Two-Weapon Fighting
Add 'Claymore' to list of Main Hand weapons.
Add 'Ironfist' to list of off hand weapons.
New Weapon Qualities
Armour Piercing (x): This functions exactly like the regular Armour Piercing trait, but ignores x points of Armour rather than 1.
Flaming: If this weapon hits a flammable target, (such as straw, paper or dry wood), that target is set on fire. Animate targets may make an Agility test to prevent this. Additionally, Flaming attacks deal additional damage to some creatures or negate their special abilities.
Unstoppable: Some weapons have so much force that they simply cannot be turned aside. Unstoppable Attacks cannot be parried (but may still be dodged).
Versatile: A character with the Specialist Weapon Group (Two-handed) Talent may wield this weapon in two hands. If they do so, it does an additional point of Damage.