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 Anvils guide to Crystals

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Openstheway
Adept



Posts : 240
Reputation : 36
Join date : 2009-11-10
Age : 48
Location : Middlesbrough

Character sheet
Race: Warforged
Classes: Artificer 6/ Fighter (Bodyguard)2

Anvils guide to Crystals Empty
PostSubject: Anvils guide to Crystals   Anvils guide to Crystals I_icon_minitimeFri 16 Apr 2010, 01:06

Please note that if I make crystals either armour or weapons these requirements apply.
You can swap them over it's a move action to remove or add one during combat turns.
All weapons or armour made solely by Anvil have a special place to slot a crystal into.

To use a least augment crystal it must be attached to an object of at least masterwork quality, even if the object itself has no magical properties.

To use a lesser augment crystal it must be attached to an object with a magical enhancement bonus of +1 or higher.

To use a greater augment crystal it must be attached to an object with a magical enhancement bonus of +3 or higher.
Only the item’s actual bonus applies, not its “effective” bonus for example, a +1 keen holy flaming burst longsword won’t allow a greater augment crystal to function, since its actual bonus is only +1.
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» ANVILS PRICE LIST - ARMOUR CRYSTALS!
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